Sunday, December 20, 2009

Mixing 64bit RPS with 32bit RMS

If you're mixing 64bit RPS with 32bit RMS. you'll see the follow error massage.

D02001 {WARNING} TgPathDLOpen: Bad DSO found: C:/Program Files (x86)/Pixar/RenderManStudio-2.0.2-maya2010/lib/shaders/RfMShadeops.dll (%1:(ᄡÂ) ﾿ùٸᆬ Win32 À?ë Çwα׷ᆬÀÌ ᄒƴմϴÙ.) [<Shading> Object: particleShape1 Shader: renderman/sprite/shaders/lambert2_]

S09001 {ERROR} Could not open RSL plugin "C:/Program Files (x86)/Pixar/RenderManStudio-2.0.2-maya2010/lib/shaders/RfMShadeops.dll": À۾÷; ﾿ϷáÇ߽4ϴÙ.) [<Shading> Object: particleShape1 Shader: renderman/sprite/shaders/lambert2_]

The reason of this, 64bit RPS won't be able to load the 32bit RSL plugin from RMS.

Wednesday, December 2, 2009

Maya Test: Driving Fluid Buoyancy and Swirl with Textures



This is a test done in Maya of a volume noise texture (space-time) plugged into a fluid node's Buoyancy and Swirl attributes. I don't see this done very often in example scenes, so I thought I would start exploring the possibilities. After all, they let you drive almost everything! (Update: you cannot drive voxels individually as I hoped- the texture acts like an expression changing the value for all voxels on that frame)

Fluid res is 128x160x128 with High Detail Solve on all grids and Sim Rate Scale set to 2. Grids are Velocity and Density. There are no turbulence fields and Turbulence is off for the internal force on the fluid node. All the rolling in the smoke is a result of high Buoyancy and Swirl. For stability, I oversampled with a rate of 0.25 on the cache. It gets a bit funky when the fluid fades.

Proof of Concept for Bricks of Cash Falling



Just a quick proof of concept for this thread using nCloth:
forums.cgsociety.org/​showthread.php?f=86&t=806868

Fireball in Hand



Quick test of this effect: forums.cgsociety.org/​showthread.php?f=86&t=788897

I noticed it doesn't always play smoothly on vimeo which is a problem for such a short clip, but you can download the 1280x720 quicktime and it will probably play fine.

Something similar was done with a blue flame in Maya for Kung Foo Panda, but I can't find the video or remember the artist that created the effect. shawnlipowski.com/​reference/​KFP014_1280.jpg

Demonstration of a Colored Smoke Bomb Effect



Done with Maya fluids in 2009. Fluid was sampled 24 fps with 2 steps per frame (48 fps really) and had a resolution of 5.6 million voxels.

Scene file in this thread:
forums.cgsociety.org/​showthread.php?f=86&t=817273

Reference:
i410.photobucket.com/​albums/​pp186/​ruchitinfushion/​Smoke_bomb5.jpg?t=1255943262

-shawn