Sunday, November 29, 2009

Tuesday, November 24, 2009

Sony Cam with me

http://www.sony.jp/products/Consumer/handycam/camwithme/main.html

Procedural Shell Demo



This is my first Houdini project at Savannah College of Art and Design. My goal was to create a digital asset that generates procedural models based on input parameters.

If you want to know more about this project, feel free to contact me.

aleksandarrodic.com

You should visit prof. Bernard's website if you want to see some amazing student work:
profwiz.com

Music:Wavemage

Polar Bear



Your flight has an impact. Plane Stupid's new cinema ad, written and commissioned by creative agency Mother and made by production company Rattling Stick. Director Daniel Kleinman.

planestupid.com
motherlondon.com
rattlingstick.com

Project name: Polar Bear
Client: Plane Stupid
Brief: We wanted to confront people with the impact that short-haul flights have on the climate. We used Polar Bears because they're a well understood symbol of the effect that climate change is having on the natural world.
Creative agency: Mother
Copywriter: Mother
Art director: Mother
Planner: Mother
Agency Producer: Mother
Production company: Rattling Stick
Director: Daniel Kleinman
Producer: Johnnie Frankel
Editor: Adam Spivey @ The Quarry
Post-production: MPC
Sound Design and Audio Post Production: Anthony Moore @ Factory
Cinema Mix: Anthony Moore @ Factory & Andy Humphreys@ 750mph
Humphreys@750mph
Exposure: Cinema, Online

Monday, November 23, 2009

FLAIRS - TRUCKERS DELIGHT



TRUCKERS DELIGHT IS NOW A FULLY PLAYABLE I-APP
DOWNLOAD IPHONE TRUCKERS DELIGHT VIDEOGAME : tiny.cc/​ql2n2

T-shirts, merchandising and much more ici = WWW.TRUCKERSDELIGHT.NET

Truckers Delight animated video clip directed by newcomer wunderkid Jérémie Périn who takes the song's title (a tribute to those little pleasures that the lonely truck- driver indulges himself in) and takes it to the next level: it's très funny,très dirty, -très sexy. Très Flairs indeed.

Truckers Delight EP is be available in digital and 12" with 2 remixes by veteran Alex Gopher of French touch fame and Alixander III, taking some time off his duo Azari & III.

Download track on itunes : tinyurl.com/​yzf59gc

MEET MELINE (2009) - TRAILER



MEET MELINE : The Trailer

After two years of intense work on an independent 3D animated short film called "Meet Meline", Virginie GOYONS and Sebastien LABAN made the teaser/trailer to show you a little bit more of the short film. We're proud to present you the 46-seconds-video with the official music of "Meet Meline", composed by Guillaume ROUSSEL!

More information on the website : meetmeline.com

I hope you'll like it!
Don't hesitate to leave a quick comment to tell us what you think! :o)

Sebastien LABAN
sebastien-laban.com

Academy of Champions



game trailer "Academy of Champions" created by "Fortiche" for Ubisoft

The Ultra-Realism of Alex Roman



Credits:
CG
|Modelling - Texturing - Illumination - Rendering| Alex Roman
POST
|Postproduction & Editing| Alex Roman
MUSIC
Sequenced, Orchestrated & Mixed by Alex Roman (Sonar & EWQLSO Gold Pro XP)
Sound Design by Alex Roman
Based on original scores by:
.Michael Laurence Edward Nyman. (The Departure)
.Charles-Camille Saint-Saëns. (Le Carnaval des animaux)

Directed by Alex Roman

Tuesday, November 3, 2009

Exporting Particle Data to Rib

Maya Particle을 매 frame마다 Rib으로 출력하기.

import maya.cmds as cmds

expName = "ptTest"
seed = 10

expShader = 0
mulFrame = 1
stFrame = 1
enFrame = 48

selShape = cmds.ls(selection=True, dagObjects=True, shapes=True)

for i in range(0, seed, 1):
cmds.setAttr("particleShape1.seed[0]", i)

for k in range(stFrame, enFrame+1, 1):
cmds.currentTime(k)
cmds.file("/show/ep/temp/rman_pt_test/RIB_Archive/%s_sd%d.%04d" % (expName, i, k), exportSelected=True, type="RIB_Archive", force=True, options="rmanExportRIBCompression=0;rmanExportFullPaths=1;rmanExportGlobalLights=0;rmanExportLocalLights=0;rmanExportCoordinateSystems=0;rmanExportShaders=%d; rmanExportAttributeBlock=0;rmanExportMultipleFrames=%d; rmanExportStartFrame=%d; rmanExportEndFrame=%d; rmanExportByFrame=1;" % (expShader, mulFrame, stFrame, enFrame))

print "done.\n"